GM Bounty is a self contained bounty hunting mission for law-enforcement. The "quick money/routine breaker" for on-duty lawmen between calls. A single bountypaper item hands the player a randomly drawn wanted poster, ride out to the target's hideout, fight through an armed escort, take the target dead or alive and haul them back to a sheriff's office for a cash + item reward (alive pays more). It runs on RSG, and VORP with the core and inventory auto-detected and a pre-built wanted poster UI so a normal install needs no SQL import and no build step.
Features:
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Combat, AI Setup & Extras
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Wanted poster: NUI with the target's face, a location hint, the reward & a random sheriff signature
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Armed escorts: per target count, models, weapons, health & aim accuracy
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Dead or alive: hogtie for the full payout, or gun them down for less
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Spawn zones: scatter escorts across circle or hand-drawn polygon areas
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No database: in memory cooldowns, zero SQL import
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Drag & deliver: carry the target to any sheriff turn-in office
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Leash & reaper: quest fails if you stray too far, fled/stuck bots auto-cleaned
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14 targets shipped: never handed the same one twice in a row
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Live enemy blips: optional minimap tracking, engaged-only or always-on
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Discord audit: per event webhooks accepted / completed / failed
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Per character cooldown: starts the moment a bounty is accepted, survives relog
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Fail states: abandon, stray, die or run out the timer
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Job-gated: restrict the bounty paper to the jobs you choose
> 💡 Every target is fully overridable: its own escort count, models, weapons, health, spawn zone, trigger radius, leash and timer: so you can mix quick shootouts with pitched hideout sieges. Notifications and the inventory-full item drop are swappable through open adapter files (gm_notify, ox_lib, vorp_core, or your own custom hook) without ever touching the escrow-protected core, and every payout is audited to Discord per event.
Dependencies:
